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Unity 5 Clone Bottle Flip Course
Initial Setup
001 course introduction (1:06)
002 Get to know your instructor (2:26)
003 Gameplay overview and download project files (1:31)
004 Opening the Unity project template and current scene (3:12)
005. Getting familiar with the Unity project structure and files (1:37)
Game development
006 Adding the Bottle Gameobject (2:46)
007 Adding the floor shelves (3:02)
008 Collision and interaction between bottle and shelves (5:21)
009 Adjusting distance between shelves and bottle (2:48)
010 Working on the bottle jump velocity (4:45)
011 Programing the bottle flip physics (2:53)
012 Controlling the flip strength using mouse down duration (6:28)
013 Adjusting physics velocity and rotation versus tap duration (3:07)
014 Logic to know when the bottle stopped moving (7:14)
015 - Starting the code to know when a bottle flip has ended (7:22)
016 Resetting the bottle position and rotation after a failed flip (5:30)
017 Increasing player score after a successful bottle flip (7:55)
018 Programming the game over screen and reward system (4:35)
019 Share what you have learned with the other students (0:59)
Game Publishing
027 Archiving process and screenshot upload (3:32)
026 Quickly taking screenshot for itunes connect settings (4:43)
022 Creating the iTunes Connect initial settings (5:53)
029 Uploading the archive build to iTunes (1:44)
023 Generating the iOS executable xcode project (4:26)
031 Submitting the app to iTunes for technical review (6:34)
021 Entering the iOS game player settings in Unity Editor 5 (2:20)
020 Designing the game app icon (4:30)
028 Entering description and app store optimazed keywords ASO tricks (4:20)
024 Opening the iOS build in Xcode (2:44)
025 Launching the archiving process (2:46)
030 Final iTunes setup (3:54)
Conclusion
032 Wrapping up (1:02)
33. Bonus
010 Working on the bottle jump velocity
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